Day 1:

[embedpress]https://docs.google.com/presentation/d/e/2PACX-1vTCg6INKLT6Kz_nXNYpVRdYO8KSLeLsF4l6O0GF_zfU53VT2ZWDt0leR2zf534LKyAYjqaVMM40i9W_/pub?start=false&loop=false&delayms=60000[/embedpress]

Blink Code:

void setup() {
// initialize digital pin LED_BUILTIN as an output.
pinMode(LED_BUILTIN, OUTPUT);
}

// the loop function runs over and over again forever
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}

Fade LED Code:

int led = 9; // the PWM pin the LED is attached to
int brightness = 0; // how bright the LED is
int fadeAmount = 5; // how many points to fade the LED by

// the setup routine runs once when you press reset:
void setup() {
// declare pin 9 to be an output:
pinMode(led, OUTPUT);
}

// the loop routine runs over and over again forever:
void loop() {
// set the brightness of pin 9:
analogWrite(led, brightness);

// change the brightness for next time through the loop:
brightness = brightness + fadeAmount;

// reverse the direction of the fading at the ends of the fade:
if (brightness <= 0 || brightness >= 255) {
fadeAmount = -fadeAmount;
}
// wait for 30 milliseconds to see the dimming effect
delay(30);
}

BUZZER CODE:

const int buzzer = 9; //buzzer to Arduino pin 9
void setup(){
  pinMode(buzzer, OUTPUT); // Set buzzer – pin 9 as an output
}
void loop(){
  tone(9, 5000); // Send 1KHz sound signal…
  delay(1000);        // …for 1 sec
  noTone(9);     // Stop sound…
  delay(1000);        // …for 1 sec
}

Mario Tone:

/*
  Arduino Mario Bros Tunes
  With Piezo Buzzer and PWM

  Connect the positive side of the Buzzer to pin 3,
  then the negative side to a 1k ohm resistor. Connect
  the other side of the 1 k ohm resistor to
  ground(GND) pin on the Arduino.

  by: Dipto Pratyaksa
  last updated: 31/3/13
*/

/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

#define melodyPin 3
//Mario main theme melody
int melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,

  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,

  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,

  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,

  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4,
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18, 18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};

void setup(void)
{
  pinMode(3, OUTPUT);//buzzer
  pinMode(13, OUTPUT);//led indicator when singing a note

}
void loop()
{
  //sing the tunes
  sing(1);
  sing(1);
  sing(2);
}
int song = 0;

void sing(int s) {
  // iterate over the notes of the melody:
  song = s;
  if (song == 2) {
    Serial.println(" 'Underworld Theme'");
    int size = sizeof(underworld_melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {

      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / underworld_tempo[thisNote];

      buzz(melodyPin, underworld_melody[thisNote], noteDuration);

      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);

      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);

    }

  } else {

    Serial.println(" 'Mario Theme'");
    int size = sizeof(melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {

      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / tempo[thisNote];

      buzz(melodyPin, melody[thisNote], noteDuration);

      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);

      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);

    }
  }
}

void buzz(int targetPin, long frequency, long length) {
  digitalWrite(13, HIGH);
  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to
  //// get the total number of cycles to produce
  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
  digitalWrite(13, LOW);

}

Happy Birthday Code:

int speakerPin = 9;

int length = 28; // the number of notes

char notes[] = "GGAGcB GGAGdc GGxecBA yyecdc";

int beats[] = { 2, 2, 8, 8, 8, 16, 1, 2, 2, 8, 8,8, 16, 1, 2,2,8,8,8,8,16, 1,2,2,8,8,8,16 };

int tempo = 150;

void playTone(int tone, int duration) {

for (long i = 0; i < duration * 1000L; i += tone * 2) {

   digitalWrite(speakerPin, HIGH);

   delayMicroseconds(tone);

   digitalWrite(speakerPin, LOW);

   delayMicroseconds(tone);

}

}

void playNote(char note, int duration) {

char names[] = {'C', 'D', 'E', 'F', 'G', 'A', 'B',           

                 'c', 'd', 'e', 'f', 'g', 'a', 'b',

                 'x', 'y' };

int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014,

                 956,  834,  765,  593,  468,  346,  224,

                 655 , 715 };

int SPEE = 5;

// play the tone corresponding to the note name

for (int i = 0; i < 17; i++) {

   if (names[i] == note) {
    int newduration = duration/SPEE;
     playTone(tones[i], newduration);

   }

}

}

void setup() {

pinMode(speakerPin, OUTPUT);

}

void loop() {

for (int i = 0; i < length; i++) {

   if (notes[i] == ' ') {

     delay(beats[i] * tempo); // rest

   } else {

     playNote(notes[i], beats[i] * tempo);

   }

   // pause between notes

   delay(tempo);

}

}

Guess which song?

/*************************************************
 Pitch values for music
 Connect Pin A0 with Buzzer +ve
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

int melody[] = {
  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,
  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,
  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,
  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,
  NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4,
  NOTE_D5, NOTE_D5, NOTE_D5, NOTE_D5,
  NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, 
  NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, 
  NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5,
  NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, 
  NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, 
  NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_F4,
  NOTE_G4, 0, NOTE_G4, NOTE_D5,
  NOTE_C5, 0, NOTE_AS4, 0,
  NOTE_A4, 0, NOTE_A4, NOTE_A4,
  NOTE_C5, 0, NOTE_AS4, NOTE_A4, 
  NOTE_G4,0, NOTE_G4, NOTE_AS5,
  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,
  NOTE_G4,0, NOTE_G4, NOTE_AS5,
  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,
  NOTE_G4, 0, NOTE_G4, NOTE_D5,
  NOTE_C5, 0, NOTE_AS4, 0,
  NOTE_A4, 0, NOTE_A4, NOTE_A4,
  NOTE_C5, 0, NOTE_AS4, NOTE_A4, 
  NOTE_G4,0, NOTE_G4, NOTE_AS5,
  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5,
  NOTE_G4,0, NOTE_G4, NOTE_AS5,
  NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5
 };

// note durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  4,4,4,4,
  };

void setup() {
  for (int thisNote = 0; thisNote < 112; thisNote++) {

    int noteDuration = 750 / noteDurations[thisNote];
    tone(8, melody[thisNote], noteDuration);

    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    
    noTone(8);
  }
}

void loop() {
}